Changelog Timeline
Stay up to date with new patches
September 6 2022
- separate IKRoot behavior
September 5 2022
- temporary hacks to understand how ik root should behave
- New implementation
- base structs for whole body IK
September 2 2022
- kinda starts to look ok
August 31 2022
- some IK testing
August 29 2022
- add IK port for testing
- port exporting to FBX
- Playback options
- typo
August 24 2022
- Load and display from reconstruction
August 23 2022
- render data
- missed line
- skip some computations
- notify tab update
- Separation of concerns
August 22 2022
- Frustum size correction
- device representations in viewport look legit now
- better viewpoint steering
- draw cameras
- basic viewport control
- Viewport tab
- Calibration lines on preview
- Fix human detection and triangulate
August 20 2022
- fix fps display
- Load whole scenes directory
- integrate more stuff inside Scene and CameraLaunchOptions
- basic logging for scene tasks
- Put all tasks in one tab
- Disable scene changing when tasks running