Changelog Timeline

Stay up to date with new patches

September 6 2022
  • separate IKRoot behavior
September 5 2022
  • temporary hacks to understand how ik root should behave
  • New implementation
  • base structs for whole body IK
September 2 2022
  • kinda starts to look ok
August 31 2022
  • some IK testing
August 29 2022
  • add IK port for testing
  • port exporting to FBX
  • Playback options
  • typo
August 24 2022
  • Load and display from reconstruction
August 23 2022
  • render data
  • missed line
  • skip some computations
  • notify tab update
  • Separation of concerns
August 22 2022
  • Frustum size correction
  • device representations in viewport look legit now
  • better viewpoint steering
  • draw cameras
  • basic viewport control
  • Viewport tab
  • Calibration lines on preview
  • Fix human detection and triangulate
August 20 2022
  • fix fps display
  • Load whole scenes directory
  • integrate more stuff inside Scene and CameraLaunchOptions
  • basic logging for scene tasks
  • Put all tasks in one tab
  • Disable scene changing when tasks running