Changelog Timeline

Stay up to date with new patches

April 28 2023
  • estimation with pose detection preprocessing included
  • SceneMgr: Validate and remove non-existing entries in scene config object
  • create a default scenes folder if its empty split DeviceMgr Run functions into Run for capturing and RunCalibration for live calibration tasks properly save recording for a scene
  • fix typos
April 27 2023
  • Recording/Calibration Tab: Refactor button display depending on current configuration and provide some text error in the UI when a recording is not available
  • typo
  • - fix overriding saved scene data on scene tab creation - Give MainWindow a chance to gracefully shut down
  • add a bit more fonts and style tabbar *properly*
  • add some colors
  • upd comment
  • impl multiple font sizes
April 26 2023
  • fix tabs in 13f98037b3decc2c076d513ca1543a0392cf4626
  • Commands: execute EditorKeybindsSettings command to all active contexts when binds change Playback bar: Wrap base playbackbar in EditorPlaybackController struct and hook it up to studio command system Regress: Viewport will now completely not work due to
April 25 2023
  • port portable file dialogs
  • imvec2 operators
  • UI: Implement recently opened scenes in quickstart tab
  • Scenes: Register scene tab contexts only when they're used
  • Commands: Call commands on contexts children and all of it's children by recursion get rid of global context, always execute commands on all contexts
  • Deprecate status bar singleton
  • AImation-studio ver 0.1.0-alpha /issues/10 Co-authored-by: Koostosh Co-authored-by: lukaasm Reviewed-on: /pulls/11 Big boy commit, a complete re-write of almost everything, there is many bigger and smaller chan
February 19 2023
  • - create framebuffer per ViewportContext
  • add an assert
  • refactor a bit more
  • impl command button
  • Save binds on apply only
  • typo
  • rename editor command mgr save function to SaveKeybinds
  • some more works on commands
February 18 2023
  • .
  • more work on command shortcut editing, almost there