Changelog Timeline

Stay up to date with new patches

November 20 2023
  • update vcpkg tag to 2023.10.19
  • - AssetLoader: rename Mesh -> Model - AssetLoader: move Mesh,Texture class to own file, add Material placeholder
  • cmake/fix: Installer build should be disabled by default
November 19 2023
  • - Studio: initialize AssetLoader
  • - Assets: proper `mannequin.fbx`
  • - AssetLoader: use Assimp::Improter, build bgfx::VertexLayout, prepare bgfx::VertexBuffer and bgfx::IndexBuffer
  • IGNORE: update aimation icon for windows
  • IGNORE: fix header include
  • fonts/feat: add Font Awesome Pro 6 icon set, implement a way to rebuilt font atlas at runtime
November 18 2023
  • IGNORE: typo
  • cmake/fix: only build resource file if installer is being built
  • add missing icon
  • cmake/feat: generate .rc file for windows containing version, application info and icon
November 17 2023
  • disable skeleton editing
  • serialization fix
  • handle hand models
  • ui/feat: add style editor, add style config
  • lazy image texture RAII
  • add hand image assets, fix hand bone tree
November 16 2023
  • ui/fix: unhide window names to break the monothony after theme changes
  • UI/feat: AImation Dark Theme Co-authored-by: G-Gromko Reviewed-on: /pulls/176 Co-authored-by: SeaDragon Co-committed-by: SeaDragon
  • layouts/fix: add proper names for layout and misc fixes
  • 38e88041de2e36d5e0da1ca50136e68be0c55e0d follow-up, add missing assets
  • ui/feat: allow user to select layouts for viewport tab slightly refactor main window tab to be a command context
November 15 2023
  • three models selected based on track
  • allow bone position override from config
  • ui/fix: handle one possible extrinsic scenario that triggers an assertion
  • ui/fix: proper position for sbs window settings
  • model/feat: allow to display avatar bones minor tweaks to bone positions tweak LazyImageTask to by default load right away
  • sbs/fix: replace sbs with an avatar image