Changelog Timeline
Stay up to date with new patches
November 20 2023
- update vcpkg tag to 2023.10.19
- - AssetLoader: rename Mesh -> Model - AssetLoader: move Mesh,Texture class to own file, add Material placeholder
- cmake/fix: Installer build should be disabled by default
November 19 2023
- - Studio: initialize AssetLoader
- - Assets: proper `mannequin.fbx`
- - AssetLoader: use Assimp::Improter, build bgfx::VertexLayout, prepare bgfx::VertexBuffer and bgfx::IndexBuffer
- IGNORE: update aimation icon for windows
- IGNORE: fix header include
- fonts/feat: add Font Awesome Pro 6 icon set, implement a way to rebuilt font atlas at runtime
November 18 2023
- IGNORE: typo
- cmake/fix: only build resource file if installer is being built
- add missing icon
- cmake/feat: generate .rc file for windows containing version, application info and icon
November 17 2023
- disable skeleton editing
- serialization fix
- handle hand models
- ui/feat: add style editor, add style config
- lazy image texture RAII
- add hand image assets, fix hand bone tree
November 16 2023
- ui/fix: unhide window names to break the monothony after theme changes
- UI/feat: AImation Dark Theme Co-authored-by: G-Gromko
Reviewed-on: /pulls/176 Co-authored-by: SeaDragon Co-committed-by: SeaDragon - layouts/fix: add proper names for layout and misc fixes
- 38e88041de2e36d5e0da1ca50136e68be0c55e0d follow-up, add missing assets
- ui/feat: allow user to select layouts for viewport tab slightly refactor main window tab to be a command context
November 15 2023
- three models selected based on track
- allow bone position override from config
- ui/fix: handle one possible extrinsic scenario that triggers an assertion
- ui/fix: proper position for sbs window settings
- model/feat: allow to display avatar bones minor tweaks to bone positions tweak LazyImageTask to by default load right away
- sbs/fix: replace sbs with an avatar image