Changelog Timeline

Stay up to date with new patches

December 2 2023
  • - Material: change default rasterizer state
  • - Rendering: add Camera class
  • - CMake: fix dependency files
  • - Renderable: missing file
  • - AssetLoader: properly set size of embedded shader
  • - Material: add renering state field - AssetLoader: force mesh to generate normals/tangents on import if they are missing - AssetLoader: update includes for embedded shaders - Renderable: add Render method
  • - Shaders: imgui shaders will be now compiled as a build step, move them to own folder
December 1 2023
  • add invalid camera backend as default in CameraHandle
  • fix track remove
  • ui/fix: reduce size of top tab bar pointlessly taking precious screen space
November 29 2023
  • - AIMation: re-order singleton initialization
  • - VideoContext: use AssetLoader for imgui material loading
  • - AssetLoader: add PrepareEmbeddedResources and create imgui material
  • - AssetLoader: assign names to vertex/index buffer handles
  • - Rendering: add test shader files
  • - CMake: add custom `compile_shaders` step that will collect all *.sc files and compile them to C header file that can be included in project
  • - vcpkg: enable bgfx[tools] feature
  • separate abstraction levels in tracks, move to shared
November 27 2023
  • serialization tweaks, #181 #170
November 25 2023
  • viewport/feat: add exporter modal placeholder
  • ui/fix: display window menu buttons on the right
  • recordings/fix: initialize frames on disk data in recording on recording start viewport/fix: get rid of reconstruction tools window reconstruction/fix: serialize rrd scaling misc: rename TriangulationStatus into EstimationStatus
November 24 2023
  • setting allowed mediapipe runners
  • finish cleaning up after vcpkg baseline upgrade
  • viewport/feat: slightly reorganize playback bar and tracks windows
November 23 2023
  • viewport/feat: Engine connectors and gui around it (#179) Refactor viewport layout 1 dockcode a bit to display reconstruction tools at the top Refactor content of said window to kinda adjust its position given the size its going to need Reviewed-on: /pu
November 22 2023
  • cmake cleanups
  • add multiprocess compilation flag for MSVC
  • Remove useless line in AimationPackageInstaller
November 21 2023
  • rendering/fix: buildfix after bgfx update