Changelog Timeline
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February 16 2024
- feat: Implement windows media foundation based camera api
February 14 2024
- switch rendering backend from bgfx to Ogre (#199) #200 Ogre( https://github.com/OGRECave/ogre ) for the most part is a 'batteries' included framework. With bgfx being only a layer over the rendering driver I would need to re-implement most of the basic
January 10 2024
- buildfix
- feat: guess angles from positions, WIP
January 5 2024
- refactor: wrap imguizmo, steps towards #184
January 3 2024
- chore: review log levels usage #172
- fix(crash): crash on app close on release #94
December 29 2023
- fix: pressing esc should not let ignore authentication #197
- fix: mediapipe model shutdown
December 23 2023
- chore: update .vcpkg ports submodule
December 20 2023
- feat: pass rotation to model rendering, enable manual rotation widgets
December 17 2023
- feat(CameraList): Draw intrinsic parameters next to camera parameters for easier/faster access
December 15 2023
- fix(widgets): Center bone button in SBS and round it nicely
- fix(viewport): Deprecate sbs and tree views as tabs and dock them instead (#196) Reviewed-on: /pulls/196
- feat: Created basic track sequencer GUI to replace table layout, track spawning logic changed dramatically (#195) Reviewed-on: /pulls/195
- Merge pull request 'Facade for ImGuiInternal' (#192) from seadrag/replacingImGuiInternal into master Reviewed-on: /pulls/192
- feat: Cleanups in IMGui internal facade, merge master into side branch
- Removed unnecessary file from .build
- Small screw-up removed in CustomWidgets.cpp
- Proper facade for imgui_internal
- typo: initialize static data before running estimations, typo introduced in 97a8063db216cfdd5dd693dcfdbc6c22294b8d97
- fix(estimation): Slightly reorganize creating image directories when estimate recording task runs
- fix(estimation/hack): Start estimation model on application start-up (#193) Start the model at application start-up so we dont have to wait for model initialization everytime we want to estimate, this is temporary workaround due to opencl initialization
December 11 2023
- - Renderable: add CreateSkeletonInstance that pre-transforms bone transforms
- - Camera: switch to Eigen::Matrix for view/projection matrices
- - Math: fix Matrix class
- - Skeleton: add GetBoneIndex( name )
- - AssetLoader: share root bone transform as mesh origin
- - Assets: test bone remap
- - Math: add Transform::Inverse